Get live statistics and analysis of Oleg Frolov's profile on X / Twitter

AR/VR Product Design and Design Engineering @LIV. Experiment with #spatialcomputing. Build creative tools.

1k following6k followers

The Innovator

Oleg Frolov is a trailblazing AR/VR product designer and design engineer at LIV, blending spatial computing with cutting-edge creativity. He's passionate about hands-on experimentation, building creative tools like BoxelXR and plugins that push the boundaries of design. His work resonates deeply with the XR community, showcasing smooth, innovative user experiences and next-level interfaces.

Impressions
896.5k895.6k
$168.05
Likes
13.2k13.2k
72%
Retweets
1.1k1.1k
6%
Replies
439437
2%
Bookmarks
3.4k3.4k
19%

Top users who interacted with Oleg Frolov over the last 14 days

@measure_plan

experiments in computer vision, gaming, animation ๐Ÿ‘พ funwithcomputervision.com

2 interactions
@RobSchmidt434

Christ centered | Husband | Father | Tech enthusiast | Smart home aficionado | $TSLA long term

2 interactions
@vladinator1000

Founder. Previously platform engineer @Webflow. Active inference enjoyer.

1 interactions
@liqilin3

Solo Founder hpyhn.xyz to help find - Interesting, practical, free projects or tools - Valuable experience from tech people - Insights from professional

1 interactions
@adicoapps

Dogankey Dalf the Grey, 1๏ธโƒฃTunerโ™Š๏ธ๐Ÿชž3๏ธโƒฃ๐Ÿง™โ€โ™‚๏ธ๐Ÿ•“๐ŸตโœŒ๏ธ๐Ÿซโžก๏ธ ๐Ÿซ๐Ÿ™๐Ÿค–๐Ÿคโ†”๏ธ๐Ÿ‡ฝ๐Ÿ‡ฐ๐Ÿ‡น๐Ÿ‡ฐ๐Ÿ‡ธ๐Ÿ‡ท๐Ÿ‡ต๐Ÿ‡ผ๐Ÿ‡ณ๐Ÿ‡บ๐Ÿ‡ง๐Ÿ‡ผ๐Ÿ‡จ๐Ÿ‡ผ๐Ÿ‡ฉ๐Ÿ‡ฏ๐Ÿ‡ฉ๐Ÿ‡ฟ๐Ÿ‡ซ๐Ÿ‡ฏ๐Ÿ‡ฌ๐Ÿ‡ฎ๐Ÿ‡ฑ๐Ÿ‡ธ๐Ÿ‡ฒ๐Ÿ‡ฌ๐Ÿ‡ฒ๐Ÿ‡ถ๐Ÿ‡ฒ๐Ÿ‡ท๐Ÿ‡ฆ๐Ÿ‡ฎ๐Ÿ‡ฒ๐Ÿ‡ผ๐Ÿ‡ณ๐Ÿ‡ช๐Ÿ‡ณ๐Ÿ‡ท๐Ÿ‡ง๐Ÿ‡ณ๐Ÿ‡ด๐Ÿ‡ฒ๐Ÿ‡ง๐Ÿ‡ฒ๐Ÿ‡ง๐Ÿ‡ฏืœื‘ฯ•

1 interactions
1 interactions
1 interactions
@josefeagon

Known to give quests. I say things. I do things. Call me whatever you want, but I eat dinner when I am hungry.

1 interactions
@todorovkrasen1

crypto โ€ข ai โ€ข coding โ€ข physics โ€ข astrophysics โ€ข spirituality road to greatness.

1 interactions
@MenashehThinks

Experience Engineer | Tech Ops Wizard | Improv Comedian | Tesla Enthusiast Tesla Referral Link - ts.la/menasheh486034

1 interactions
@vponamariov

Helping devs, founders and designers fix their UI. 100 UI/UX tips (free)๐Ÿ‘‡

1 interactions
1 interactions
@raghusahay

Engineer | Thinker | Writing on technology, systems & social behavior | All opinions expressed are solely my own.

1 interactions
@SaidAitmbarek

bootstrapped founder building internet companies - microlaunch.net - launch, get reviews & first sales - stimpack: pmf + distribution - experimenting

1 interactions
@maximzhestkov

Artist & Creative Director exploring new frontiers of art, games, and virtual worlds โ€” at @cosmosinteract & @fun_and_awe.

1 interactions
@marctuinier

building an ink pen that captures what you write @nuwapen @fdotinc | co-host of the largest Frisian podcast | pen salesman

1 interactions
@LugasAnegah

Buildorr @socialcrabdotid | Member of @SuperteamINDO | Social Media Analyst | AI Engineer

1 interactions
@Siddharth87

Head of Studio at @ForumVentures, building and investing in AI products | Prev Founder @usebroca ๐Ÿ‡จ๐Ÿ‡ฆ

1 interactions
@pattssun

Don't follow your dreams, follow me

1 interactions
@thejakeposner

Engineering Manager @Meta Reality Labs | prev @FuboTV | AI, Spatial Computing & Robotics news weekly - visionquest.beehiiv.com

1 interactions

Oleg probably spends so much time tweaking hand-tracking in VR that heโ€™s evolving a sixth finger just to keep up with all those interactions. If only there was a plugin for that! ๐Ÿ˜‚

His biggest win is successfully launching BoxelXR with hand-tracking capabilities and creating a VisionOS version, combined with strong community recognition reflected in viral tweets boasting 800k+ views that highlight his expertise.

Olegโ€™s life purpose is to revolutionize how humans interact with digital and spatial environments by crafting intuitive, immersive design tools and interfaces that redefine creativity and user experience in AR/VR.

He believes in the power of experimentation and continuous iteration, the magic of technology working seamlessly without glitches, and the importance of bridging art and engineering to create meaningful spatial experiences.

Olegโ€™s strengths lie in his deep technical expertise in spatial computing, his inventive spirit in building innovative tools, and his ability to translate complex AR/VR experiences into smooth, user-friendly designs.

His endless drive for perfection might sometimes plunge him into over-tuning details, potentially slowing progress or leading to focus on minor feedback elements like sound design tweaks instead of bigger strategic moves.

To grow his audience on X, Oleg should leverage more behind-the-scenes insights and storytelling about his creative process in spatial computing, paired with quick demo videos and engaging conversations with other XR innovators to foster community and increase shareability.

Fun fact: Oleg remarried a Vision Pro headset his prototypes, calling it โ€˜a piece of artโ€™ and celebrating the โ€˜chef kissโ€™ real-time interactive updates that make VR development pure joy.

Top tweets of Oleg Frolov

If you take a moment to observe the real-world interaction systems around us that have been used for some time, you'll notice they tell a story of past interactions. You can see the physical evidence of how users have interacted with them โ€“ like scratches and fingerprints. While some might view this wear and tear as a drawback, I believe it has several components that help make the UX better: Memory: Collective and Personal. These artifacts store the history of interactions. This storage system has a practical impact: it optimizes our cognitive load. When interacting with a system, it subtly guides you based on your past interactions. For instance, the most worn button on a dashboard often indicates the starting point of interaction. Insights: Pattern Recognition. Even with a system you've never used before, these signs of aging can offer valuable clues. They reveal interaction patterns through their imperfections. Take a beat-making machine as an example. The most worn pads โ€“ maybe those labeled "Kick," "Hits," and "Share" โ€“ not only show their frequent use but also guide you on how to interact with the device and which aspects of it deserve your attention. I made a prototype to understand how the idea might work on touch devices. I slightly exaggerated the "aging" effect. But it felt good. I think this approach would benefit spatial interaction systems more since it resembled real-world objects' behavior the most. #ux #uxdesign #interactiondesign #uidesign #ui #swiftui #prototyping

98k

Most engaged tweets of Oleg Frolov

Curious why @Figma put the design/dev toggle in the main TOOLBAR. Feels so off there. Isn't it better to encapsulate the mode into the roles? Why would a designer need a dev mode to be so reachable like they use it 1000 times a day?

18k

If you take a moment to observe the real-world interaction systems around us that have been used for some time, you'll notice they tell a story of past interactions. You can see the physical evidence of how users have interacted with them โ€“ like scratches and fingerprints. While some might view this wear and tear as a drawback, I believe it has several components that help make the UX better: Memory: Collective and Personal. These artifacts store the history of interactions. This storage system has a practical impact: it optimizes our cognitive load. When interacting with a system, it subtly guides you based on your past interactions. For instance, the most worn button on a dashboard often indicates the starting point of interaction. Insights: Pattern Recognition. Even with a system you've never used before, these signs of aging can offer valuable clues. They reveal interaction patterns through their imperfections. Take a beat-making machine as an example. The most worn pads โ€“ maybe those labeled "Kick," "Hits," and "Share" โ€“ not only show their frequent use but also guide you on how to interact with the device and which aspects of it deserve your attention. I made a prototype to understand how the idea might work on touch devices. I slightly exaggerated the "aging" effect. But it felt good. I think this approach would benefit spatial interaction systems more since it resembled real-world objects' behavior the most. #ux #uxdesign #interactiondesign #uidesign #ui #swiftui #prototyping

98k

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