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AR/VR Product Design and Design Engineering @LIV. Experiment with #spatialcomputing. Build creative tools.
The Innovator
Oleg Frolov is a trailblazing AR/VR product designer and design engineer at LIV, blending spatial computing with cutting-edge creativity. He's passionate about hands-on experimentation, building creative tools like BoxelXR and plugins that push the boundaries of design. His work resonates deeply with the XR community, showcasing smooth, innovative user experiences and next-level interfaces.
Top users who interacted with Oleg Frolov over the last 14 days
experiments in computer vision, gaming, animation ๐พ funwithcomputervision.com
Christ centered | Husband | Father | Tech enthusiast | Smart home aficionado | $TSLA long term
Founder. Previously platform engineer @Webflow. Active inference enjoyer.
Solo Founder hpyhn.xyz to help find - Interesting, practical, free projects or tools - Valuable experience from tech people - Insights from professional
Dogankey Dalf the Grey, 1๏ธโฃTunerโ๏ธ๐ช3๏ธโฃ๐งโโ๏ธ๐๐ตโ๏ธ๐ซโก๏ธ ๐ซ๐๐ค๐คโ๏ธ๐ฝ๐ฐ๐น๐ฐ๐ธ๐ท๐ต๐ผ๐ณ๐บ๐ง๐ผ๐จ๐ผ๐ฉ๐ฏ๐ฉ๐ฟ๐ซ๐ฏ๐ฌ๐ฎ๐ฑ๐ธ๐ฒ๐ฌ๐ฒ๐ถ๐ฒ๐ท๐ฆ๐ฎ๐ฒ๐ผ๐ณ๐ช๐ณ๐ท๐ง๐ณ๐ด๐ฒ๐ง๐ฒ๐ง๐ฏืืฯ
business, man
father, md, coder @__tinygrad__ @toptal
Known to give quests. I say things. I do things. Call me whatever you want, but I eat dinner when I am hungry.
crypto โข ai โข coding โข physics โข astrophysics โข spirituality road to greatness.
Experience Engineer | Tech Ops Wizard | Improv Comedian | Tesla Enthusiast Tesla Referral Link - ts.la/menasheh486034
Helping devs, founders and designers fix their UI. 100 UI/UX tips (free)๐
Engineer | Thinker | Writing on technology, systems & social behavior | All opinions expressed are solely my own.
bootstrapped founder building internet companies - microlaunch.net - launch, get reviews & first sales - stimpack: pmf + distribution - experimenting
Artist & Creative Director exploring new frontiers of art, games, and virtual worlds โ at @cosmosinteract & @fun_and_awe.
Buildorr @socialcrabdotid | Member of @SuperteamINDO | Social Media Analyst | AI Engineer
Head of Studio at @ForumVentures, building and investing in AI products | Prev Founder @usebroca ๐จ๐ฆ
Don't follow your dreams, follow me
Engineering Manager @Meta Reality Labs | prev @FuboTV | AI, Spatial Computing & Robotics news weekly - visionquest.beehiiv.com
Oleg probably spends so much time tweaking hand-tracking in VR that heโs evolving a sixth finger just to keep up with all those interactions. If only there was a plugin for that! ๐
His biggest win is successfully launching BoxelXR with hand-tracking capabilities and creating a VisionOS version, combined with strong community recognition reflected in viral tweets boasting 800k+ views that highlight his expertise.
Olegโs life purpose is to revolutionize how humans interact with digital and spatial environments by crafting intuitive, immersive design tools and interfaces that redefine creativity and user experience in AR/VR.
He believes in the power of experimentation and continuous iteration, the magic of technology working seamlessly without glitches, and the importance of bridging art and engineering to create meaningful spatial experiences.
Olegโs strengths lie in his deep technical expertise in spatial computing, his inventive spirit in building innovative tools, and his ability to translate complex AR/VR experiences into smooth, user-friendly designs.
His endless drive for perfection might sometimes plunge him into over-tuning details, potentially slowing progress or leading to focus on minor feedback elements like sound design tweaks instead of bigger strategic moves.
To grow his audience on X, Oleg should leverage more behind-the-scenes insights and storytelling about his creative process in spatial computing, paired with quick demo videos and engaging conversations with other XR innovators to foster community and increase shareability.
Fun fact: Oleg remarried a Vision Pro headset his prototypes, calling it โa piece of artโ and celebrating the โchef kissโ real-time interactive updates that make VR development pure joy.
Top tweets of Oleg Frolov
Finally got a Vision Pro, and now I can test all the prototypes that I made for VisionOS last year ๐ฅณ My overall impression of Vision Pro: a piece of art. The user experience is very smooth and solid. Developing for VisionOS is a pure joy. No glitches and bugs so far. The real-time interactive updates in the preview are *chef kiss*. People who have been in XR for a while are not really spoiled by things that just work. In this regard, the Vision Pro experience feels magical. We are always happy when a system's behaviour matches our expectations (a little dopamine reward to celebrate the accuracy of our predictions). The greatest features for Spatial Designers: UI panel material highlights, UI panel shadow, and UI panel translucency. It finally makes spatial transformations meaningful (for free!). You see how your UI engages with the environment using visual affordances that people get used to. And yeah, as you can see, I recorded this video at night, and it worked great. So it's excellent news for all-night hackers ๐ #handtracking #directmanipulation #spatialcomputing #spatialdesign #visionpro #visionos #swiftui #mixedreality
After I shared my prototype with an AR Camera Portal, a few people asked me what would happen if it was not a camera stream, but the scene itself was attached to the portal with all the physics affected. Good question! I made a quick prototype to test it. And the answer... You can see it! It's FUN. Of course, the behavior might seem wholly messed up, but when one sees a failure, another sees an opportunity. You might be able to leverage these two modes to activate some game mechanics, like solving puzzles or repurposing your weaponry. #mixedreality #prototyping #spatialcomputing #3dmath #xr #xrdesign #xrdevelopment
If you take a moment to observe the real-world interaction systems around us that have been used for some time, you'll notice they tell a story of past interactions. You can see the physical evidence of how users have interacted with them โ like scratches and fingerprints. While some might view this wear and tear as a drawback, I believe it has several components that help make the UX better: Memory: Collective and Personal. These artifacts store the history of interactions. This storage system has a practical impact: it optimizes our cognitive load. When interacting with a system, it subtly guides you based on your past interactions. For instance, the most worn button on a dashboard often indicates the starting point of interaction. Insights: Pattern Recognition. Even with a system you've never used before, these signs of aging can offer valuable clues. They reveal interaction patterns through their imperfections. Take a beat-making machine as an example. The most worn pads โ maybe those labeled "Kick," "Hits," and "Share" โ not only show their frequent use but also guide you on how to interact with the device and which aspects of it deserve your attention. I made a prototype to understand how the idea might work on touch devices. I slightly exaggerated the "aging" effect. But it felt good. I think this approach would benefit spatial interaction systems more since it resembled real-world objects' behavior the most. #ux #uxdesign #interactiondesign #uidesign #ui #swiftui #prototyping
Most engaged tweets of Oleg Frolov
Finally got a Vision Pro, and now I can test all the prototypes that I made for VisionOS last year ๐ฅณ My overall impression of Vision Pro: a piece of art. The user experience is very smooth and solid. Developing for VisionOS is a pure joy. No glitches and bugs so far. The real-time interactive updates in the preview are *chef kiss*. People who have been in XR for a while are not really spoiled by things that just work. In this regard, the Vision Pro experience feels magical. We are always happy when a system's behaviour matches our expectations (a little dopamine reward to celebrate the accuracy of our predictions). The greatest features for Spatial Designers: UI panel material highlights, UI panel shadow, and UI panel translucency. It finally makes spatial transformations meaningful (for free!). You see how your UI engages with the environment using visual affordances that people get used to. And yeah, as you can see, I recorded this video at night, and it worked great. So it's excellent news for all-night hackers ๐ #handtracking #directmanipulation #spatialcomputing #spatialdesign #visionpro #visionos #swiftui #mixedreality
If you take a moment to observe the real-world interaction systems around us that have been used for some time, you'll notice they tell a story of past interactions. You can see the physical evidence of how users have interacted with them โ like scratches and fingerprints. While some might view this wear and tear as a drawback, I believe it has several components that help make the UX better: Memory: Collective and Personal. These artifacts store the history of interactions. This storage system has a practical impact: it optimizes our cognitive load. When interacting with a system, it subtly guides you based on your past interactions. For instance, the most worn button on a dashboard often indicates the starting point of interaction. Insights: Pattern Recognition. Even with a system you've never used before, these signs of aging can offer valuable clues. They reveal interaction patterns through their imperfections. Take a beat-making machine as an example. The most worn pads โ maybe those labeled "Kick," "Hits," and "Share" โ not only show their frequent use but also guide you on how to interact with the device and which aspects of it deserve your attention. I made a prototype to understand how the idea might work on touch devices. I slightly exaggerated the "aging" effect. But it felt good. I think this approach would benefit spatial interaction systems more since it resembled real-world objects' behavior the most. #ux #uxdesign #interactiondesign #uidesign #ui #swiftui #prototyping
After I shared my prototype with an AR Camera Portal, a few people asked me what would happen if it was not a camera stream, but the scene itself was attached to the portal with all the physics affected. Good question! I made a quick prototype to test it. And the answer... You can see it! It's FUN. Of course, the behavior might seem wholly messed up, but when one sees a failure, another sees an opportunity. You might be able to leverage these two modes to activate some game mechanics, like solving puzzles or repurposing your weaponry. #mixedreality #prototyping #spatialcomputing #3dmath #xr #xrdesign #xrdevelopment
Hand Menu Interaction. The simplest trick to improve the accessibility of floating hand-attached UI panels for spatial interactions is to smooth their movement. It allows us to stabilize them and mitigate a hand tremor due to hand-tracking imperfection and/or physiological condition. (Interestingly, the visual stabilization helps reduce the physical tremor itself. I guess it normalizes the hand muscles/brain feedback loop when you target the interactables). By the way, if you are curious about how to design and prototype spatial hand-tracking-based interactions like this โ join my little workshop at @hatchconference. #handtracking #prototyping #menuinteraction #interactiondesign #spatialdesign #spatialcomputing #mixedreality #vr #virtualreality #xr #metaquest #uxdesign #uidesign #spatialui
People with Innovator archetype
I have a dream...
AI enthusiast / tech lover always exploring the future of innovation/ for Promotion ๐teajaay07@gmail.com ๐ง
AI & Tech Insights โก | Ghostwriter ๐ | Passionate about AI & Tech Tools | Helping CEOs Build Personal Brands on Twitter ๐ | DM for Collaborations ๐ฉ
Secure Nodes, Smart Stakes
cooking multimodal models @huggingface (prev @unity)
Computer vision projects. Python @exactlab CFD in threejs @dualistic_twin captain @docker
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Cofounder @ Machine Phase Systems | Solving humanityโs biggest challenges one atom at a time. x Blockstream, ZeroKnowledgeSystems, InJoy
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people who will learn every day, strive every day to improve
swe | prev @blackrock @ucla
Cofounder & Chief AI Officer - DeltaWave. Interested in Agent, RL, drug discovery, psychology, human behavior
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