Get live statistics and analysis of 🕹️G🅰MESTUFFS🎮's profile on X / Twitter

🎮 Game developer. 👨🏼‍💻 Cooking up some cool tools for Unity Assets Store. 📟 My Store page: assetstore.unity.com/publishers/736…

647 following185 followers

The Creator

🕹️G🅰MESTUFFS🎮 is a passionate game developer cooking up innovative tools for the Unity Assets Store. With a solid background in game tech and shader magic, they share niche insights and resources to empower fellow developers. Their online presence is a blend of technical curiosity, tool promotion, and the occasional candid take on internet culture.

Impressions
1.5k1.3k
$0.28
Likes
11
33%
Retweets
0
0%
Replies
22
67%
Bookmarks
0
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Top users who interacted with 🕹️G🅰MESTUFFS🎮 over the last 14 days

@VadimYuryev

Jesus Christ is King! Host of the Max Tech YouTube channel.

1 interactions

You talk tech in a language only fellow code wizards understand, but your tweets engage like a silent dungeon — lots of depth, very few brave explorers willing to stay. Time to make your spellbook a bit more inviting!

Successfully developed and promoted multiple game development tools that have found a home in the Unity Assets Store, helping countless developers elevate their projects.

To craft and share cutting-edge game development tools that inspire creativity and simplify the workflow for indie developers and professionals alike, while fostering a community of innovation and knowledge exchange.

They believe in technical excellence, open sharing of knowledge, and the power of community-driven development. They value affordable access to high-quality development tools and stay skeptical of misleading internet culture and detrimental online behaviors.

Strong technical expertise, consistent content creation, engagement with niche game dev communities, and a practical, hands-on approach to sharing useful tools and insights.

Low engagement on tweets despite high activity, possibly due to niche technical content or limited audience interaction strategies. Also, a slight tendency toward negative or cynical commentary might alienate some followers.

To grow your audience on X, consider blending your deep technical content with more approachable, tutorial-style threads, engaging polls, and community shoutouts. This will attract both seasoned developers and curious newcomers. Also, balance your critical takes with moments of humor or celebration to humanize your brand and boost shareability.

Fun fact: They not only develop tools but actively engage with the latest graphics technologies, such as Nvidia’s Ada Lovelace engines and Universal Render Pipeline shaders, showing a deep passion for shader programming and rendering techniques.

Top tweets of 🕹️G🅰MESTUFFS🎮

Reposted @BenCloward

In this video, I show how to recreate the Universal Render Pipeline's specular formula in Shader Graph to create specular h…

842
Reposted @_staggart_

Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to exp…

1k
Reposted @BenCloward

In this video I go over possible solutions if your project is CPU bound. It's mostly about reducing draw calls. I also show…

1k
Reposted @BenCloward

In this video I show how to use Microsoft PIX to analyze your game. PIX shows you everything the GPU is doing to render a f…

330
Reposted @the_f_key

It would be great if you could fill this very short survey about SSAO (Screen Space Ambient Occlusion) for #unity #URP. We c…

301
Reposted @BenCloward

In this video, I summarize all that we've learned in the last 10 episodes about game optimization, and then go over what's…

663
Reposted @BenCloward

Today we begin a series on creating terrain shaders in Unreal & Unity. We'll cover terrain-related topics in both engines.…

496

Most engaged tweets of 🕹️G🅰MESTUFFS🎮

Reposted @BenCloward

In this video, I show how to recreate the Universal Render Pipeline's specular formula in Shader Graph to create specular h…

842
Reposted @_staggart_

Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to exp…

1k
Reposted @BenCloward

In this video I go over possible solutions if your project is CPU bound. It's mostly about reducing draw calls. I also show…

1k
Reposted @BenCloward

In this video I show how to use Microsoft PIX to analyze your game. PIX shows you everything the GPU is doing to render a f…

330
Reposted @the_f_key

It would be great if you could fill this very short survey about SSAO (Screen Space Ambient Occlusion) for #unity #URP. We c…

301
Reposted @BenCloward

In this video, I summarize all that we've learned in the last 10 episodes about game optimization, and then go over what's…

663
Reposted @BenCloward

Today we begin a series on creating terrain shaders in Unreal & Unity. We'll cover terrain-related topics in both engines.…

496

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